Essence: 2; Willpower: 6; Join Battle: 6 dice (+2 for 2m)
Personal Motes: 13; Peripheral Motes: 31
Health Levels: -0/-1x3/-2x3/-4/Incap.
Actions:

  • Feats of Strength: 6 dice (+2 for 2m, may attempt Strength 3 feats);
  • Senses: 6 dice (+2 for 2m);
  • Stealth: 8 dice (+4 for 4m)
    Appearance 2, Resolve 3 (+1 for 2m), Guile 1

Combat
Attack (Unarmed): 14 dice (+6 for 6m; damage 10)
Attack (Jade chakram): 14 dice at short range (+6 for 6m; damage 13, minimum 3)
Attack (Grapple): 10 dice (+4 for 4m; 8 dice to control, +4 for 4m)
Combat Movement: 7 dice (+4 for 4m)
Evasion 5 (+2 for 4m), Parry 5 (+2 for 4m)
Soak/Hardness: 7/4 (Jade chain shirt)


Offensive Charms
Style Air Dragon Form (9m; Simple; Mute, One scene): The Immaculate’s unarmed attacks add +2 withering damage and extend to short range through pulses of air or cutting winds. Chakram attacks convert aim dice to successes. She adds +1 Evasion and one success on movement actions.
Style Breath-Seizing Technique (3m; Supplemental; Instant; Stackable, Withering-only): withering attack that deals more damage than target’s Stamina inflicts a cumulative -1 penalty on physical actions for the rest of the scene.
If the penalty rises over a character’s Stamina, they begin to suffocate (p. 232), but only pass out for the rest of the scene, rather than dying, if they run out of air. Each time the target gains 5+ Initiative from a withering attack, this penalty decreases by one.

Style Avenging Wind Strike (3m, 1wp; Supplemental; Instant; Uniform): Double 8s on damage against a close range enemy and knock them back two range bands to fall prone. At short range, double 9s and knock back one range band.

Style Wrathful Winds Maneuver (6m, 3i; Simple; Instant): Shouting or slamming hands together creates a sonic environmental hazard applied against all enemies in medium range. Hazard is difficulty 3 to resist, damage 3B. Once per fight, unless reset by making a successful decisive attack and building up to Initiative 13+.


Defensive Charms
Style Air Dragon’s Sight (3m; Reflexive; Instant): The Immaculate may ignore up to -3 in penalties to her Evasion. Penalties imposed by unexpected attacks are canceled without counting towards the maximum.
Style Wind Dragon’s Speed (4m; Supplemental; Instant): Double 9s on movement action; waive Initiative cost of successful disengage action if all opposing characters have lower Initiative