This is a Dragon-Blood who has been Exalted for over a century and has grown into formidable elemental power, the battlefield prowess of a fire-proven general, and the social savvy needed to stay afoot in the intrigues of the Realm.

Essence: 3; Willpower: 7; Join Battle: 8 dice (+4 for 4m)
Personal Motes: 14; Peripheral Motes: 35
Health Levels: -0/-1x7/-2x7/-4/Incap.
Actions:

  • Command Soldiers: 9 dice (+4 for 4m);
  • Feats of Strength: 6 dice (+2 for 2m, may attempt Strength 3 feats);
  • Read Intentions: 6 dice (+2 for 2m);
  • Resist Poison/Disease: 9 dice (+4 for 4m);
  • Senses: 7 dice (+4 for 4m);
  • Social Influence: 8 dice (+4 for 4m);
  • Strategy: 8 dice (+4 for 4m)
    Appearance 3, Resolve 4 (+2 for 4m), Guile 4 (+2 for 4m)

Combat
Attack (Jade goremaul): 11 dice (+6 for 6m; damage 18, minimum 5)
Combat Movement: 5 dice (+2 for 2m)
Evasion 0, Parry 5 (+2 for 4m)
Soak/Hardness: 16/10 (Jade reinforced breastplate)


Offensive Charms
Ringing Anvil Onslaught (6m; Reflexive; Instant; Perilous, Withering-only): After a successful withering attack, make another attack against that enemy with a pool of (5 dice + 1 die per extra success), up to a maximum of (Essence x 2) extra dice, which cannot have dice added to it by any other magic. The Dragon-Blood may continue attacking until he misses or crashes his enemy. If he crashes his target he may pay a point of Willpower to make a normal decisive attack against them. Once per scene.
Thousand-Ton Hammer Smash (3m; Supplemental; Instant; Dual): Double 10s on decisive damage, or double 9s on all damage against a prone enemy. Can make smashing attacks with no Defense or Initiative penalty.


Defensive Charms
Impervious Skin of Stone (4m; Reflexive; Instant): Add +6 soak against a withering attack, or convert up to five lethal decisive damage to bashing.
Indestructible Battle Mantle (5m, 1wp; Reflexive; Instant): Reduce the raw damage of a decisive attack by 5 (half the Dragon-Blood’s armor hardness).


Battle Group Charms
Deadly Wildfire Legion (3m; Supplemental; Instant): Successfully using a command action to order a battle group to attack an enemy lets the Dragon-Blood activate
Ringing Anvil Onslaught or Thousand-Ton Hammer Smash to enhance that attack.


Social Charms
Grinding Millstone Argument (4m; Supplemental; Instant): Add +1 Willpower to the cost to resist an instill or persuade action against characters with a Resolve lower
than the Dragon-Blood’s (temporary Willpower/2, round down). Once per scene.
Undaunted Dragon Hero (2i; Reflexive; Instant): The Dragon-Blooded resists the blandishments and temptation of his foes on the battlefield. Add +1 Resolve against
influence that does not align with an Intimacy, or +1 Resolve against influence that opposes a Major or Defining Intimacy. These bonuses stack