Планирование наперед
- В гости к Огненной Орхидее
- План поездки
- Бой - Клан-в-Тумане и Кендзо клана
поток мысли
Новые детали!!!
Томеску призовёт Лалайя, а не прошлый солар.
Кендзо
- “Наркотик” имитирует стиль из двойки Laughing Wounds (The stylist grows stronger from both taking in and dealing pain and torment) Scroll of the Monk p. 94
- или инфернал? но вроде уже возвышенных нельзя переделать (второе не влезет) да и он в коконе должен просидеть.
- зато вроде Акуму можно - там был акума-Тепет аспекта Древа
- Результат: нет, акуму делать бессмысленно, это для игры в долгую. Тут скорее нужен действительно “мгновенный” эффект с побочками. Либо наркотин через руки кланов или Гильдии достал, или амулет тайный выкопал у своих
Родословная томеску
Demons | Soul type/# | Summoning Purpose/Usefulness/Role | Description (note: alternate shapes after semicolons) | |
---|---|---|---|---|
She Who Lives In Her Name | Yozi | |||
> Munaxes, the Ravine of Whispers | 4th | GoD p. 94; RoGD II p. 52 | Answering questions or stifling words spoken of someone. | A literally bottomless ravine. Has limited mobility in spite of this. |
> > Octavian, the Living Tower | Defining | GoD p. 103; 2e p. 308; 3e p. 530 | Direct martial prowess and supreme skill at war and conquest. | Large tusked man with a loincloth, a skull on his waist, and black oil coating his skin. |
> > > Tomescu, the Clamorous Cloud Arsenal | Progeny | GoD p. 122; B&S p. 113; RoGD II p. 89; HDNP p. 109 | Versatile combat prowess; minor prognostication. | Shrouded with thick fog, only multiple crab-like limbs are visible. They carry numerous weapons. |
Черновики-отброшенные
Годай завершили поручение в Марин-Бей / Бухта Марин
Сёгунат Калин (на северном берегу реки Янадзе, на карте над Лукши). Проблемы с теневыми кланами в Порт-Калин. Вариант: не доходят караваны от/до вашего нанимателя, хищения, защита семьи. Плюс: если все хорошо пройдет, потом можно через него найти корабль на Пневму
Jira Mikhail is among Calin’s most prominent independent merchants. Hailing from the far North, he’s traveled Creation, and semi-retired to a Marin Bay estate after narrowly escaping death at Lintha pirates’ hands. His reputation and outsider status won him respect from naval and mercenary captains alike. His apparent lack of allegiance to the houses or the Five Shades grants him a neutrality that Marin Bay’s residents appreciate. While he plays Bija’s game of favors in other matters, he takes his current role as a judge seriously, giving sailors hauled before him stern but fair rulings despite outside pressure
Орхидея
ОТРЕЧЕННЫЕ FORSAKEN
В баснях Непорочных каста Рассвета была самой жестокой и свирепой из Анафем. Эти чудовища служили испещренным перчатками кулаком богохульной гегемонии своих собратьев. Когда против этой тирании восстали стойкие Драконокровные, остальные Анафемы бросили своих воинов дуболомов, оставив их умирать. В память об этом предательстве Анафемы навсегда стали называться Отреченными
БОГОХУЛЬНИКИ BLASPHEMOUS
В сказках Непорочных эти чудовища порабощали невинных нечестивой силой, связывая смертных рабством своим темным богам. Они руководили нечестивыми ритуалами Анафемы, предаваясь резне, человеческим жертвоприношениям и гедонистическому разврату. Когда Драконокровные восстали, они разрушили этот мерзкий культ и уничтожили его хозяев до последнего человека. Вместо него они стали учить смертных Непорочной философии, делиться с ними праведностью и надеждой. За свои преступления мастера мертвого культа стали известны как Богохульники.
УБОГИЕ WRETCHED
В рассказах Непорочных некоторые из Анафемы были настолько испорчены, что не выносили прикосновения солнечного света.
Эти жалкие существа служили исполнителями, незаметно пробираясь по городам и рабам, чтобы подавить инакомыслие. С наступлением рассвета они оставляли после себя изуродованные тела своих жертв как предупреждение всем, кто бросит вызов Анафеме. Их трусливая тактика оказалась не по зубам Драконокровным, которые изгнали их из их лишенных света логовищ и принесли им быструю смерть. В память о своей подлой трусости эти чудовища навсегда стали называться Убогими.
DEMON OF THE FIRST CIRCLE
Cost: 20+m
Target: One First Circle demon
This spell calls up one of the lesser inhabitants of the demon
realm—a twisted, hellish world very different from Creation
These wicked creatures resent being called into the burningly
clean air and bright yellow sunlight of our own world, but a
cunning sorcerer can shackle them into magical bondage.
Shaping this spell is a dramatic action. It must begin at
sundown, and it ends at the stroke of midnight. The actual spell
costs 20 motes, opening the doorway to Malfeas and calling
forth the target. The character can pay extra motes during the
initial Shape Terrestrial Circle Sorcery action to help ensure
successful enslavement of the demon, with effects as described
as follows. The spell’s cost and the extra motes are committed
until the character takes the Cast Sorcery action.
Once the demon is summoned, sorcerer and demon engage in a contest of wills.This is represented by an extended opposed roll.Make one roll reflexively for each on each of the sorcerer’s actions. The dice pool for each participant is (Essence+ Willpower). The demon is at a -1 internal penalty to its dice pool for each five motes beyond the spell’s basic cost that the sorcerer spent. Continue the contest of wills until either the demon or the sorcerer accumulates three or more successes more than the other. Until this happens, the demon is not vulnerable to attack and cannot attack by ny normal means.
If the sorcerer wins, this spell
exerts unnatural mental influence
on the demon, binding it into servitude. The
demon becomes loyal (see p. 175) to the
character and will serve him for a year and
a day, or the demon becomes loyal to a
task the character names and will
serve it until it is complete—potentially, forever. In either case,
the demon returns to Malfeas automatically when the loyalty ends. Demons do not ever spend
Willpower to break free of this Servitude effect, and it is their
highest—though not their only—loyalty.
If the demon wins the extended contest, the sorcerer’s
player may make a reflexive (Wits + Occult) roll at difficulty 3
to banish the demon back to Malfeas. If it fails, the demon is
free in Creation, which often means an excruciating death for
a sorcerer with few motes remaining.
The Exalt chooses which species of demon he summons.
He can also summon specific demons by name, but he cannot
use this spell to summon and bind demons who are already
present in Creation.
This spell normally involves a great number of ritual
implements and protective sigils. If the character dispenses with
these tools, subtract an external penalty of one success from
the first roll to bind the demon and—should he fail to win the
opposed roll—an external penalty of two successes from the
roll to banish it.
troika
Demon of the First Circle
Cost: Ritual, 2wp
Keywords: None
Duration: Instant
The sorcerer conjures one of the least monsters of the
Demon Realm into Creation, breaking and binding it to
her will. This spell requires a ritual that begins at sundown,
and ends at the stroke of midnight. A faint green glow
traces out a rift between Creation and Hell, and a First
Circle Demon of the sorcerer’s choice is drawn forth,
howling with rage, fear, or sorrow.
Demons summoned by this spell must be bound with an
(Intelligence + Occult) roll against their Resolve. The
sorcerer may choose to make the demon her personal
slave for a year and a day, giving it a Defining Tie of
loyalty to her that cannot be weakened or altered by any
means and setting its Resolve to 0 against any influence
rolls she makes. Alternatively, she may assign it to complete
a specific task—“Construct a tower using these plans,”
“Murder Magistrate Yang,” “Dig a tunnel through this
wall”—for as long as it takes to complete. Task-bound
demons form a Defining Principle of “I must complete my
task,” which is similarly impervious to tampering.
On a failed binding roll, the sorcerer is unable to bind the
demon, and must make a (Wits + Occult) roll against a
difficulty of the demon’s Willpower to banish it back to
Hell. If she fails, then the demon is unleashed, unbound,
into Creation—and is most likely very angry at her
MERALD CIRCLE BANISHMENT
Cost: 10+m
Target: Demon
This spell has special timing rules. The character
can cast it as a reflexive Shape Terrestrial Circle
Sorcery action that takes 0 ticks. It affects one First
Circle demon, up to (Essence x 15) yards away.
The sorcerer makes the Victory over Primordials
Mudra, the hand-gesture the gods used to seal their victory at the dawn of the First Age. With his Cast Sorcery
action, the sorcerer and the demon enter a contest of wills.
Their players begin an extended, resisted roll of (Essence
- Willpower) as a Speed 3, -1 DV action. The demon
suffers a -1 internal penalty for each five additional motes
the sorcerer spends in casting the spell. Neither contestant can take any non-reflexive action during this time
without forfeiting the contest. The challenge continues
until either the sorcerer or the demon accumulates a
number of net successes equal to his opponent’s Essence.
If the sorcerer wins, the demon’s form shatters, and it is
banished back to Malfeas in a flash of green flame. If the
demon wins, it remains in Creation, and the sorcerer
cannot attempt to banish it again for five days
статистики
- Золото/нефритовый голем - Нефритовая статуя с парными бронзовыми клинками, 2.5 метра роста Бестиарий
- Демон, что сразился со многими Томеску, облачный арсенал (100DevPar)
- поле клыкоцвета