Банг

Essence: 1; Willpower: 7/7; Join Battle: 7 dice базово, 8 при blinding battle feint
Health Levels: 0 [ ] -1 [ ] -1 [ ] -2 [ ] -2 [ ] -4 [ ] Н/Д [ ]
Personal + Peripheral Motes: 13 + 33
Appearance 3, Resolve 3, Guile 1
Действия: Действия у Банга

Attack withering(Iron Boots) 14 dice withering (withering Damage 11, min 1), 10 dice decisive
Attack withering(Unarmed) 14 dice withering (withering Damage 11, min 1), 10 dice decisive
Attack withering(Shuriken) 6 dice at short range (withering Damage 11, minimum 1)

Combat Movement: Rush 7, Disengage 7

Evasion 4, Parry 5
Soak/Hardness: 7/0 (light buffed)

боевой коготь с Рецу

Зеленый коготь+Рецу = Size 1, Might 0, Elite Drill, Battle-Ready Troops
https://colin-fredericks.github.io/ex3-battle-groups/

Джуго

Essence: 1; Willpower: 5/5; Join Battle: 7 dice
Health Levels: 0 [ ] -1 [ ] -1 [ ] -2 [ ] -2 [ ] -4 [ ] Н/Д
Appearance 2, Resolve 3, Guile 3
Действия: Чтение людей 5, Чувства 6, Угрозы и убеждение: 7

Attack (Slashing sword): 9 dice (Damage 10, minimum 2)
Combat Movement: 5 dice
Evasion 2, Parry 3
Soak/Hardness: 8/0 (exceptional chainshirt)

Кику

Young Dynast DB (Core, p.541)
Essence: 1; Willpower: 5/5; Join Battle: 6 dice
Health Levels: 0 [ ] -1 [ ] -1 [ ] -2 [ ] -2 [ ] -4 [ ] Н/Д
Personal + Peripheral Motes: 12 + 27
Appearance 4, Resolve 3, Guile 2 (каждый можно +1 for 2m)
Действия: Чтение людей 5, Чувства 6, Мистика 4 (каждый +2 for 2m)

Атака (кинжал метательный) : 9 dice (+4 for 4m; damage 9, minimum 1)
Движения: 6 dice (+2 for 2m)
Evasion 3(+1 for 2m), Parry 1
Soak/Hardness: 6/0 (exceptional chainshirt)

Aqueous Rebirth (5m, 1i; Reflexive; Instant; Essence 1): Afondha briefly dissolves into water. She may automatically succeed on a disengage attempt. Alternatively, she may roll Dexterity + Cult (7 dice) while being grappled to reduce the opponent’s turns of control by the number of successes she rolls. If this reduces the turns of control to zero, she gains two Initiative.

Still Waters Run Deep (5m, 2i; Reflexive; Instant; Withering-only; Essence 1): Afondha gains bonus soak equal to the number of dice that show failures in the attack roll, or double that amount if she is partially or fully submerged in her aquifer’s water. Activate this Charm before the attacker rolls

Ripples-on-Water Defense (4m; Reflexive; Instant; Aura, Dual): Against a withering attack roll, up to four 1s subtract successes. Against a decisive attack roll, up to four 1s reroll successes, starting with 7s and going up

River-Drinking Renewal (30m, 1wp; Simple; Instant; Perilous; Essence 6): Fakharu may drain the water from a large cistern, lake, river, or similar body of water within medium range in order to heal wounds, rolling his Initiative and healing levels of damage equal to the successes.